![]() ![]() Let’s start with the material rendering pipeline. Nevertheless, SNK’s latest leaves a lot wanting. Samurai Shodown’s going for a highly stylized aesthetic, though, so this wouldn’t exactly be an apples-to-apples comparison. An immediate point of comparison here would be with Mortal Kombat 11, a game that’s built on a heavily modified iteration of Unreal 3. It isn’t exactly a technical masterpiece, Samurai Shodown is built on the Unreal 4 engine but fails to good use of its newer featureset. The games texture assets don’t scale that well at higher resolutions but, nevertheless, this is a meaningfully better experience than what’s available on the base consoles. The Xbox One X version looks particularly sharp. The cel-shaded art style makes pixel counting difficult but both consoles offer a presentation that looks fine on 4K displays. Note that this tool gives us a mere demonstration of the game’s performance, because an exact 1:1 representation of performance can only be provided by the developers themselves since they have access to vast of array of tools and profilers.īoth of the premium consoles benefit from a higher resolution framebuffer. On the console front, we analysed the game’s performance by taking some sample scenes from the game and running it through trdrop, an open source software. We’ve looked at both the PS4 Pro and Xbox One X versions and frametime consistency is sublime.Ĭonsidering how meh Samurai Shodown looks, it better run flawlessly. Both PS4 Pro and Xbox One X hand in substantially higher resolution output but-much more importantly-they deliver a very consistent 60 FPS update. Unless a PC version comes out, this really is a game you’ll want to experience on the mid-cycle refresh consoles. We’re going to take a close look at Samurai Shodown on a technical level and also see how it scales across different platforms. ![]() There’ve been tremendous advances in both the PC and console spaces since the last Samurai Shodown game arrived and, while it certainly won’t win any awards for technical wizardry, the Samurai Shodown reboot leverages modern techniques to give its distinct art style some added oomph. ![]() ![]() A decade is a near-eternity in the digital space. 2019’s Samurai Shodown reboot marks the series’ return and, going by reviews so far, it’s a triumphant homecoming. After 2010, though, there was a decade-long hiatus. which resulted in its owner creating a new company-Playmore that bought out SNK’s original IP, the firm spent the early 2000s focused on its core franchises, including King of Fighters and Samurai Shodown. However, it was technically advanced for the time, featured 1:1 parity with the Neo Geo arcade machine, and better audio and visuals than either the SNES or the Genesis.Īfter financial trouble. Their entry in the 16-bit console wars, the Neo Geo, didn’t sell nearly as well as the Genesis or the SNES. To grossly oversimplify, it’s kind of sort of Nintendo and Sega’s B-team. Now, we have SNK’s reboot of its fabled 25 year-old fighting franchise that first saw the light of day on the Neo Geo. We just got finished with our technical deep dive on Crash Team Racing Nitro-Fueled, the kart racer that put Naughty Dog on the map a whole decade before Uncharted. This seems to be the month of retro do-overs. ![]()
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